Extends:
Modifiers:
Source code
SFWeapon.HardWaveWave%%
%function_comment% | int | ICount | ||
%function_comment% | bool | m_bMaxScale | ||
%function_comment% | float | OldShockDistance | ||
%function_comment% | float | ShockSize |
| AnimEnd () | |||
| PostBeginPlay () | |||
| SpawnEffects () | |||
| Tick (float DeltaTime) |
{
bAlwaysRelevant=True
Physics=PHYS_Projectile
RemoteRole=ROLE_SimulatedProxy
LifeSpan=0.450000
DrawType=DT_Mesh
Style=STY_Translucent
Texture=FireTexture'Botpack.ShaneFx.Sides'
Mesh=LodMesh'SFWeapon.HardWaveAltFire'
AmbientGlow=255
bUnlit=True
MultiSkins(1)=FireTexture'Botpack.ShaneFx.Sides'
}